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CHAI

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Summary:
In this game, players strategically use terrain and ability cards to either compete with or cooperate with fellow players. By leveraging card abilities, players collect Spirit (marbles) and Reality (marbles) points. These points are then placed on a balance. When a player's accumulated points surpass the weight of a chosen object, they achieve varied endings determining their victory. It's a game of strategy, balance, and decisions.


 

Background(Lead in story for players):You are deceased, but before fading entirely, your consciousness finds itself in an empty world with only a vast highway. After moments of dizziness and fleeting memories, you open your eyes to stand at the road's center. Gorgeous sceneries lie beyond its edges, tempting you to touch, but you're confined to the path, moving straight ahead, witnessing shifting landscapes that seemingly hold the power to alter past life decisions or offer pivotal life choices. Every decision impacts your emotions and being. You aren't alone; others also trudge forward in this desolate realm. You recognize the importance of your choices and interactions with these souls in navigating this eerie space.
 

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Introdcution Pitch Video

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RuleBook

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Function Cards

Function cards, often with game-changing powers, are essential for players to collect and use wisely. They are part of the regular hand drawn each turn. While they can be used every turn, players can't use more than two in one round.

Sequential

Light of Salvation

Aloof Heart

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Keep reality points unaffected by any land or other players' cards for the next 2 turns, regardless of positive or negative effects. Amount: 5.

Negate any negative effects from field or function cards that prevent playing or taking actions.
Amount: 5

Keep reality points unaffected by any land or other players' cards for the next 2 turns, regardless of positive or negative effects. Amount: 5

Dusk

Blackthorn

Moirai

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Double the spirit points gained next turn, or double deduction if points are reduced (only from land card effects).
Amount: 5

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Eliminate the attributes of any land card, turning it into a regular path.
Amount: 10.

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Use this card to place up to 4 land cards from your hand in advance on the path. Amount: 5

Odyssey

Nostalgia

Sunrise

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Draw 4 cards from the Normal pile. Amount: 5

Return to any card position from a previous turn and gain its land benefits or effects, even if that card has been used by a player. Amount: 3

Double the reality points gained next turn, or double deduction if points are reduced (only from land card effects).
Amount: 5

Owuo Atwedee

Rota Fortunae

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Use this card to prevent any targeted player from placing a land card in their next turn. Can also be used on oneself. Amount: 5

The card can be used on oneself or another player to replace any land card either card in their hand or where the token is located, placing the previous land card in the discard pile. Note: When the terrain is replaced, its effect is immediately activated.
Amount: 5.

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Normal Cards

The normal cards has a significant role. It can disrupt other players or, when limited points in a game are exhausted, use these cards to cause players to lose points and refill the point pool.

Stark Reality

Passing

Meditation

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Choose a player to deduct 1 Spirit point or Reality point.

Amount: 30

Target player loses 2 Spirit points.
Amount: 10

Gain 1 Spirit point.
Amount: 10.

Losing

Futile

Entity Opportuntiy

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Target player loses 2 reality points. Amount: 10

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Negate the effect of “Stark Reality.”,”Passing”,”Losing”
Amount: 20.

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Gain 1 Reality point.
Amount: 10.

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Normal Cards

The normal cards has a significant role. It can disrupt other players or, when limited points in a game are exhausted, use these cards to cause players to lose points and refill the point pool.

Stark Reality

Passing

Meditation

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Choose a player to deduct 1 Spirit point or Reality point.

Amount: 30

Target player loses 2 Spirit points.
Amount: 10

Gain 1 Spirit point.
Amount: 10.

Losing

Futile

Entity Opportuntiy

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Target player loses 2 reality points. Amount: 10

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Negate the effect of “Stark Reality.”,”Passing”,”Losing”
Amount: 20.

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Gain 1 Reality point.
Amount: 10.

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